That is the only viable way. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. . However, the player gets to keep a% of efficiency based on the change type. Jump to navigation Jump to search. Only the new factory has minimum efficiency. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Www videoen has shown it, just not the actual conversion. Just started, how do I build factories faster? Instantconstruction Command Help & Examples | HOI4 Cheats Different kinds of equipment require different resources to produce. Buildings are also really important. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. Visit our. Is that a mistake? This equipment is then sent to fill out the country's land divisions and air wings. I'm trying to build some and also using focuses to add a few but is there any other way? The Math of HOI4 - (1) Civilian Factories. Doesn't it seem a bit backwards though? Come and meet with our huge family! Equipment tables for air wings can be found at Aircraft. Specify a negative number to remove war support. ). When is the best date to switch from civilian to military factory I meant more on the lines of a console command, not an outdated mod. #3. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Should you build infrastructure first? From Hearts of Iron 4 Wiki. How do you add civilian / military factories via focus? i useually do infa in the midgame as well to boost resources and supply. If by military bases you mean military factories, then yes. TheFuego126 6 yr. ago Didn't work. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Chromium is a metal used for the construction of advanced engines. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . The equipment type a nation is willing to license out is dependent on their relations and how advanced the technology is. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). there is another menu for the civilian factories, which are used to build structures. Really helpful! Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. Building infrastructure before factories in HOI4 is a good idea. Valve Corporation. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Producing non-licensed equipment results in a 50%[26] penalty to production output. Converting civilian factories to military factorys | Paradox As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Questions, Paradox I do, however, know that it takes some time to do so. Archived post. All rights reserved. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Your email address will not be published. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. For a better experience, please enable JavaScript in your browser before proceeding. How to add civilian factories to specific states via National Focus This is you new efficiency retention. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? The total amount of resources can be increased by researching the excavation technologies. If it is already enabled, executing this command will disable it. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Espaol - Latinoamrica (Spanish - Latin America). New comments cannot be posted and votes cannot be cast. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Finally, multiply your current production efficiency and your new efficiency retention. Construct Infrastructure in resource-producing states. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. I have done this testing previously and found the same result, but someone didn't believe me. think I figured it out but how do I increase max amount of factories I can build? So the civ factories are what builds other things like infrastrucure or air bases? You can build infrastructure and civilian/military factories in specific menu. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law.